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Software Copyright Laws Software Copyright Laws Fail to Provide Adequate Protection Software copyright laws are among the most difficult to enforce among the masses. Many companies and corporations are also well known for overlooking these laws, which were designed to protect the makes of software from not earning their worth. Perhaps one of the biggest hitches leading so many software businesses to go out of business is the fact that they have a great deal of difficulty actually enforcing the software copyright laws that are in place and getting the money that is owed them according to the agreements that have been made with those on the using end of the software. Software developers, particularly in the corporate world design software that makes other companies run more efficiently. The software allows these companies to save millions of dollars each year. Software copyright laws protect the interests of the software developers that create these massive programs. These programs are often designed specifically for that one company and are very expensive. The agreement often consists of a certain number of users with the company purchasing more licenses or copies of the software during expansions or paying some sort of royalties for the use of the software. The purchasing companies agree to this and then more often than not fail to honor that agreement. The agreement is what allows this company to use that software, this agreement is what allows that permission. When companies aren't living up to their end of this agreement they are not only guilty of breaching that agreement but also of breaking software copyright laws. The trouble always lies in proving that they are not honoring the contract and the extent and duration of the breach. Some of the ways that companies will argue in defense of them not paying the royalties, additional fees, purchasing additional software, etc. is that they upgraded computers and reused the old software (they did actually purchase the rights to use the original software and by doing so feel that they have broken no software copyright laws) the problem lies in the fact that adding ten new computers and placing the software on those should mean that you remove it from or get rid of 10 old computers. This is rarely how it works. So now they've basically stolen ten copies of software that can be well worth hundreds of thousands of dollars. Multiply this by 10, 20, or 100 companies trying this or worse each year and the offending companies are costing software developers millions of dollars in profits. This is when software copyright laws are not as far reaching in their scope as they really need to be. Software copyright laws exist to protect the software companies from this type of abuse and misuse, however, the hands of the companies are almost unilaterally tied when it comes to proving that software copyright laws have been broken in court. There are always exceptions to every rule. In this case big business software developers that abuse the software copyright laws to the point of breaking make the exceptions rather than miserly consumers that do not wish to pay for the products they are consuming. The big boys are able to do this by offering licenses for their software and claiming that these laws do not apply to their situation because they are not actually selling the software only 'renting' out permission for people or companies to 'use' that software. The true irony is that these practices began as a response to the corporate irresponsibility mentioned above. It's amazing that the very software copyright laws that were created to protect these companies can't protect their consumers from the greed of the developing companies.

Great Sources for Free Games on the Internet The Internet is a great source for games, especially of course computer games. Computer games are the biggest hit since they are invented and every year thousands of PC games flood the market. Some of the computer games actually are so expensive that many parents cannot afford them for their children and are looking for alternatives that their children can play. There are actually a vast number of games that are available for free through the Internet and in some cases even as a CD. Freeware, shareware, trial products and even full version of prototypes are available on the Internet. Many pages on the Internet actually specialize in offering freeware or shareware programs. Hobbyist programmers usually write shareware and freeware programs and other programmers, who want to give something back to the community. These programs are not always working one hundred percent and most often there is also no real support for all the programs, but they are free. Freeware in general is a free program that has a copyright. The program is made available free for use, but it cannot be changed or used for development by other developers. Shareware programs are often only free for certain periods of time. After that period the user has to pay for using the software. Shareware programs are a marketing method of big computer firms. It is the try before you buy strategy that is used here. Some companies will offer the full version of the program for 30 days for trial, while others offer a version of the program with reduced functions to give the user a taste and to lure the user to buy the product if he wants to use the rest of the functions. Even thougfh both freeware and shareware are often callled free software, free software is something completely different. Free osftware are programs that are available for free, but generally are also avialble for others to study the code, change and modify or even use the code as a base for their development. In any way, these three major types of free game software can be found on the Internet along with such things as online games. Some of the games can be plauyed online. Evne though the userm ight not own the software, the games can be played for free anytime. The only thing that most of those free onlin game pages require is to sign up to their page for free. For younger hcildren, many of the educational sites offer free preschool and early childhood computer games, that teach children, the shapes, colors, vocabulary, counting and much more. With parental sucpervision such activities are safe for children and can enhance the learning process. Other pages offer free games for older chidlren and adults. While many parents do not constantly check on their chidlren while they are on the itnernet, it is important to keep up to date on their youngsters Internet activites. Many pages are completely safe, but sometimes advertisement to found the free software can be dangerous for young, innocent eyes. For adults, there are even more choices in free games. There are whole communities of gamers, that are connected throughout the world for vieosgaming sessions. Anything form cardgames to wargames can be played for free in some of those communities. All one needs might be a free membership sign up to the web page or the community. All of these sources for games can be found easily by typing the words freeware, shareware, online games into any of the major search engines. But as always, do it with cuation, conisdering the many viruses and spyware programs that aare out there in cyberspace.

Web Hosting - Redundancy and Failover Among the more useful innovations in computing, actually invented decades ago, are the twin ideas of redundancy and failover. These fancy words name very common sense concepts. When one computer (or part) fails, switch to another. Doing that seamlessly and quickly versus slowly with disruption defines one difference between good hosting and bad. Network redundancy is the most widely used example. The Internet is just that, an inter-connected set of networks. Between and within networks are paths that make possible page requests, file transfers and data movement from one spot (called a 'node') to the next. If you have two or more paths between a user's computer and the server, one becoming unavailable is not much of a problem. Closing one street is not so bad, if you can drive down another just as easily. Of course, there's the catch: 'just as easily'. When one path fails, the total load (the amount of data requested and by how many within what time frame) doesn't change. Now the same number of 'cars' are using fewer 'roads'. That can lead to traffic jams. A very different, but related, phenomenon occurs when there suddenly become more 'cars', as happens in a massively widespread virus attack, for example. Then, a large number of useless and destructive programs are running around flooding the network. Making the situation worse, at a certain point, parts of the networks may shut down to prevent further spread, producing more 'cars' on now-fewer 'roads'. A related form of redundancy and failover can be carried out with servers, which are in essence the 'end-nodes' of a network path. Servers can fail because of a hard drive failure, motherboard overheating, memory malfunction, operating system bug, web server software overload or any of a hundred other causes. Whatever the cause, when two or more servers are configured so that another can take up the slack from one that's failed, that is redundancy. That is more difficult to achieve than network redundancy, but it is still very common. Not as common as it should be, since many times a failed server is just re-booted or replaced or repaired with another piece of hardware. But, more sophisticated web hosting companies will have such redundancy in place. And that's one lesson for anyone considering which web hosting company may offer superior service over another (similarly priced) company. Look at which company can offer competent assistance when things fail, as they always do sooner or later. One company may have a habit of simply re-booting. Others may have redundant disk arrays. Hardware containing multiple disk drives to which the server has access allows for one or more drives to fail without bringing the system down. The failed drive is replaced and no one but the administrator is even aware there was a problem. Still other companies may have still more sophisticated systems in place. Failover servers that take up the load of a crashed computer, without the end-user seeing anything are possible. In fact, in better installations, they're the norm. When they're in place, the user has at most only to refresh his or her browser and, bingo, everything is fine. The more a web site owner knows about redundancy and failover, the better he or she can understand why things go wrong, and what options are available when they do. That knowledge can lead to better choices for a better web site experience.